Dnd demon stats.

Multiattack. The goristro makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. Hoof. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

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A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns.5-6. Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you.The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy. 1st level (4 slots): cure wounds, guiding bolt, sanctuary. 2nd level (3 slots): lesser restoration, spiritual weapon.Challenge 7 (2,900 XP) Proficiency Bonus +3. Innate Spellcasting. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility. 1/day each: charm person, cone of cold, gaseous form, sleep. Magic Weapons.

A creature that touches the lesser balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. Magic Resistance. The lesser balor has advantage on saving throws against spells and other magical effects. Magic Weapons. The lesser balor’s weapon attacks are magical. Hit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day). A 10­-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects. Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

While in darkness, the demon is invisible to any creature that relies on darkvision to see it. ACTIONS. Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) psychic damage or, if the demon had advantage on the attack roll, 22 (4d8 + 4) psychic damage. Devour Sanity (1/Day).Elves. The Daemonfey ( pronounced: /ˈ d eɪ m ʌ n f eɪ / DAY-mun-fay [1]) were a clan of half-fiends and fey'ri who were once imprisoned for over five thousand years. [2] Although the term actually described the organization, it was sometimes used to describe the descendants of House Dlardrageth, who had royal demonic blood.

neutral evil Death's Head Tree : 8 0 ft. Huge plant neutral evil Deathbloom : 8 15 ft., climb 25 ft. Large plant unaligned Deathvine : 2 5 ft. Large plant unaligned DeepWave Snare : 1/4 0 ft. Medium plant unaligned Deku Baba : 1/8 0 ft. Medium plant unaligned Devilroot : 7 30 ft. Medium plant neutral evil Devouring Gourd : 11 10 ft., burrow 10 ...Devils make up one pillar of the forces at work during the Blood War that ravages the Lower Planes. Devils are a subset of the larger “Fiend” race, representing the Lawful Evil plane of the Nine Hells of Baator. They constantly war with the equally evil but extremely chaotic Demons with whom they share the Lower Planes.A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.Actions. Multiattack. The demon makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 9 (1d10+4) 1d10+4 bludgeoning damage. Hoof. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw ...

Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconcievable.

Legendary actions. Hellfire Wings. Hellfire Storm (Costs 2 Actions). Call Underling (Costs 3 Actions). This full creature's stat block is not available (not OGL). Mephistopheles is the lord of Cania, the eighth level of the Nine Hells, and the most formidable archdevil next to Asmodeus himself. Extra (Chains of Asmodeus)

Actions. Shadow Demons attack with their Claws. This is a Melee Weapon Attack with +5 to hit and a reach of 5 feet. The attack targets one creature. A hit deals 10 (2d6 + 3) psychic damage or, if the demon had the advantage on the attack roll, 17 (4d6 + 3) psychic damage.The new shadow demon remains enslaved to the demonic knight until the knight's death and cannot summon demons of its own. A demonic knight can only have two such shadow demons under its command. Summon Demon (1/day). A demonic knight has a 50 percent chance of summoning 1d4 shadow demons, 2 hezrous, 1 glabrezu, 1 vrock, or 1 marilith.A sentient item might be a cherished ally to its wielder or a continual thorn in the side. Most sentient items are weapons. Other kinds of items can manifest sentience, but consumable items such as potions and scrolls are never sentient. Sentient Magic Items function as NPCs under the GM's control. Any activated property of the item is under ...The forests grow golden trees with emerald leaves. Streams of liquid silver wind past fields of lapis wildflowers. The Archdevil of Greed’s home, the Halls of Avarice, is in the heart of a golden city. Everything within his palace is made of a precious substance, and it is filled to bursting with breathtaking treasures.Monsters 5e. This online application will allow you to list and filter all the DnD 5e Monsters and Creatures with severals options. You will be also able to sort the list as you want. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Report a bug.Sleep Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) necrotic damage. If the target isn’t a Construct or an Undead, it must succeed on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it.Demon Grinder: X: 100 ft. 1 ton: 5 crew, 3 passengers Scavenger: X: 100 ft. 2 tons: 4 crew, 4 passengers: Vehicle Stat Blocks. ... if so it will be described in the vehicle's stat block. Hull/Frame. A hull/frame is the basic form of the vehicle and is what supports all other components. If the hull/frame is ever reduced to 0 hit points, the ...

Traits. Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack.Dretch, Chasme, vrock, hezrou, marilith, balor, goristro, glabrezu, barlgura (spelling?)- all in monster manual. Maw demons and shoosuvas (yeenoghu/gnoll related)- volos guide to monsters. 3. In XGTE there are some new spells added which allow you to summon demons. But when I looked at the list of demons, there were about only 7.ATURIAS - The Void: Aturias drains victims of emotion to feed its own lifeforce. 32. MYRONIR - Demon Lord of Reflections: Myronir brings waves of doppelgängers to attack enemies with. He uses magic to see through mirrors and causes people to see their reflections as horrible, twisted versions of themselves.Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in ...Monsters 5e. This online application will allow you to list and filter all the DnD 5e Monsters and Creatures with severals options. You will be also able to sort the list as you want. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Report a bug.

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I completely forgot about that one when I made this *looks at calendar* 3 years ago. For the Dread Knight, you might want to increase the Hell Knight's AC by 1, give it 10 extra feet of movement speed, and have its Hellwave recharge on 5-6DnD Demons come in all shapes and sizes, from the vulture-like Vrocks to the hulking Goristro minotaurs. These aren’t your average DnD monsters – when you go skipping across the multiverse into different DnD planes, you’re bound to encounter some real weirdos.Whether you’re looking to play a homebrew demon DnD race or want to …Jan 22, 2023 · Asmodeus is the greater deity of indulgence in the Faerunian pantheon, the ruler of all devils, and the lord of the Nine Hells of Baator. Sure, devil may be a creature type in 5e, but Asmodeus is quite definitively, the Devil, at least in the Forgotten Realms. Evil isn’t hard to come by when you’re playing a game of D&D. See Also []. Daemonfey; Fey'ri; Background []. Alu-fiends, also referred to as alu-demons, first appeared in the Monster Manual II 1st edition.They were described in the Monstrous Compendium Outer Planes Appendix and the Monstrous Compendium Planescape Appendix.While their exact statistics varied slightly, the general concept as the offspring of a succubus and a mortal male remained true.Demogorgon, The Double Domed Prince of Demons. Demogorgon is the Prince of Demons and, as such, the entirety of the (assumedly) Infinite Abyss. His titles include Prince of Demons, Sibilant Beast, the First Accident, and Master of the Spiraling Depth. As a deity-level entity, he embodies chaos, madness, and destruction.Basic Rules Sources Monster Stat Blocks (N) D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races, Classes, Items, Spells, Monsters, and More ... the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration ...Rhyxali, called the Queen of Shadow Demons and the Demon Princess of Shadow, was a demon lord who claimed to rule over the shadow demons. She was also associated with secrets.[1][2] Rhyxali was normally an incorporeal form, but her true form, which few saw and lived to speak of, was a tall humanoid female with jet-black skin and six fingers on each hand.[2] Rhyxali preferred to keep a low ...

If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. Monster Manual (SRD) DnD 5e Monsters.

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Demon Grinder: X: 100 ft. 1 ton: 5 crew, 3 passengers Scavenger: X: 100 ft. 2 tons: 4 crew, 4 passengers: Vehicle Stat Blocks. ... if so it will be described in the vehicle's stat block. Hull/Frame. A hull/frame is the basic form of the vehicle and is what supports all other components. If the hull/frame is ever reduced to 0 hit points, the ...Multiattack: The devil makes two attacks with its chains. Chain : Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of ...The worm makes two attacks: one with its bite and one with its stinger. Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained ...Orcus, also known as Tenebrous[2][6][22] was a demon prince and purported primordial[23] that served as master of the undead from the depths of the Abyss.[10][24] Returned from undeath but not technically alive, the Demon Lord of Undeath was the multiverse's staunchest advocate for stagnation, seeking to exterminate all life, to darken …Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice). Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni ...The first demons to invade our reality were known as obyriths; eldritch beings of unspeakable horror. These creatures created servant demons known collectively as the tanar’ri. It is the tanar’ri that now dominate their home plane of the Abyss. These creatures seek to tempt and torture souls into the Abyss while they also seek to destroy ...The daemon is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 26, +16 to hit with spell attacks). The daemon knows the following sorcerer spells : Cantrips (at will): acid splash, chill touch, fire bolt, message. 1st level (4 slots): bane, dissonant whispers, hellish rebuke, magic missile.If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. Monster Manual (SRD) DnD 5e Monsters.You utter foul words, summoning one demon from the chaos of the Abyss. You choose the demon’s type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura. The demon appears in an unoccupied space you can see within range, and the demon disappears when it drops to 0 hit points or when the spell ends.Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can ...Shadow Demon's Stat Block. Medium Fiend, Armor Class 13. Hit Points 45 (10d8) Speed Walk 30ft. Fly 50ft. STR 5 ( -3) DEX 16 (+ 3) CON 10 (+ 0) INT 12 (+ 1) WIS 14 (+ 2) ... Shadow demons in DnD 5e Multiverse are immune to mortal ailments, extreme temperatures, and fatigue, making them highly resilient unless confronted with magic. However ...The nightmare can grant resistance to fire damage to anyone riding it. Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions. Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. Ethereal Stride.

Ruling from the Abyss, Orcus lived, died, and was reborn as an undead god. Not bad for an overweight demon that was banished from Dungeons & Dragonsin the 1980s. A being of immense power, not only is this creature virtually unstoppable, but he wields a wand bearing his name that can obliterate you with a touch.Dretch, Chasme, vrock, hezrou, marilith, balor, goristro, glabrezu, barlgura (spelling?)- all in monster manual. Maw demons and shoosuvas (yeenoghu/gnoll related)- volos guide to monsters. 3. In XGTE there are some new spells added which allow you to summon demons. But when I looked at the list of demons, there were about only 7.The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 ( 1d10) force damage if it ends its turn inside an object. Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom ( Perception) checks that rely on sight. Shadow Stealth.Description. Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions. YEET WE MYST USE!!! WE LOVE HELL HOUNDS!!! Used one last night as a companion and sentinel for a Cambion. Got a suprise round with it and used its Fire Breath.Instagram:https://instagram. i84 road reportcalifornia rappersduke energy outage map st petecaroline girvan program Favored terrain. Any land, underground [3] Yochlols ( pronounced: /ˈ j ɑː x l ɑː l /YAKH-lal [9] listen) were a type of lesser tanar'ri demon [7] also known as Handmaidens of Lolth, although the term "handmaiden" was used rather loosely. The Queen of Spiders had these eight limbed abominations infiltrate drow societies, normally undetected. pythagorean theorem crack the code answer keyge profile opal 2.0 nugget ice maker troubleshooting Description []. Bhaal had three avatar forms: the Slayer, the Ravager, and Kazgoroth.The Slayer resembled a male, humanoid corpse with a feral face and ivory skin inset with deep lacerations that flowed with black ichor; he preferred to assume it when in urban areas. The Ravager meanwhile was a 30 feet (9.1 meters) monster with a twisted, grimacing face that featured a flowing beard and mane ... cpt code 49617 In my opinion the base stat blocks for the demon lords are rather weak so when they face a real one it will be homebrewed to be much stronger. ... Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gather your party and venture forth! Members Online.Loumara demons were incorporeal creatures capable of possessing various other creatures and objects- the exact kind depended on the type of loumara in question. They were naturally immune to electricity, acid, and fire, and were also resistant to the cold. [1] Lacking physical forms, all loumara could telepathically communicate.