Prussia ideas eu4.

Dec 13, 2023 · 4 Mission Events. 4.1 Reform of the Brandenburg Army. 4.2 Frederick William's Absolutism. 4.3 The Great Prussian Military Reform. 4.4 University of Königsberg. 4.5 The Matter of Berlin. 4.6 Unification of Berlin. 4.7 The [Root.GetAdjective] Legal System. 4.8 Edict of Potsdam.

Prussia ideas eu4. Things To Know About Prussia ideas eu4.

Prussia is in my opinion the strongest military power in the game. Along with the strong Prussian ideas, the Prussian Government also comes with many boons to the military. Finish Innovative + Quality ideas and then take the policy giving +20% infantry combat ability for a combined +50% infantry combat ability allowing your military to fight on the …Oda starts in 1444 as an OPM in middle Japan, holding the province of Owari.Oda is a Daimyo, a vassal of the Shogun.Daimyos are fixed Duchy rank. Oda is best-suited for a conquest game, based on its excellent military-oriented national ideas.Its first goal should be to expand, at the expense of its neighbors, in order to become big …Jun 13, 2023 · Ideas such as Economic, Diplomatic, and possibly even Humanist. Exploration can always be a fun twist, but often times much of the colonial world will be taken at this stage of the game. Playing as Prussia in Europa Universalis IV offers a unique and rewarding gameplay experience. By selecting the right idea groups, utilizing Prussian military ... Steam Community: Europa Universalis IV. This is a 2020 guide for Brandenburg in Europa Universalis IV, patch 1.29.6, and it discusses what are the best strategies for Brandenburg, how to manage the diplomatics at the start of the game, how

Sort by: bronzedisease. • 6 mo. ago. The decision should be between Hanseatic league ideas or Prussian. Lubeck is good but once form hands league iirc it had some really great ideas. They focus on different things. Hansa obviously makes more money while Prussia focuses almost entirely on military. Of course you would still have crack troops ...

Oda starts in 1444 as an OPM in middle Japan, holding the province of Owari.Oda is a Daimyo, a vassal of the Shogun.Daimyos are fixed Duchy rank. Oda is best-suited for a conquest game, based on its excellent military-oriented national ideas.Its first goal should be to expand, at the expense of its neighbors, in order to become big …

1. Sweet-Molasses-3059. • 2 yr. ago. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses (1 st policy of each group is free,always). 1.Aug 4, 2020 · I did a Brandenburg -> Prussia -> Revolutionary Germany game and found it quiet fun. I took the following ideas in order to maximise troop quality. Honestly this is pretty much advice from 2015, the strategy is still completely viable. 1st Innovative - Take the first three ideas and then move on tech 7 before finishing it. Dec 13, 2023 · 4 Mission Events. 4.1 Reform of the Brandenburg Army. 4.2 Frederick William's Absolutism. 4.3 The Great Prussian Military Reform. 4.4 University of Königsberg. 4.5 The Matter of Berlin. 4.6 Unification of Berlin. 4.7 The [Root.GetAdjective] Legal System. 4.8 Edict of Potsdam. The Polish can make use of many ideas. For administrative ideas, humanist ideas are a great early idea group. Poland will have to contend with many different religions. From Orthodox in the east to Protestantism in the west to the Muslim faith in the south. In the diplomatic ideas group, diplomatic ideas open up many possibilities early on.A guide on how to play Brandenburg into Prussia!If you enjoyed this video, please like, subscribe, or follow on twitter and facebook!Facebook: https://www.fa...

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Other than ideas, make sure to keep your forts maintained for the +1 army tradition from maintained forts, keep your armies drilling constantly, and take discipline or morale advisors during war. Protestant grants +5% morale and +2.5% discipline and some manpower recovery speed. Reformed grants +10% morale, which is roughly equal in power.

gets the event ‘New Traditions & Ambitions’, unless it has custom ideas or already has Bavarian ideas. gets new missions, unless it was Munich, Landshut or Ingolstadt. gains a permanent claim on all unowned provinces in: Lower Bavaria area; Upper Bavaria area; East Bavaria area. moves its capital to Munich, which gains 2 base …More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop …The only one of Prussia's that is worth talking about is the -25% tech cost/-25% idea cost/+1 stab event, and that pales in comparison to free development, multiple permanent buffs (only one I know for sure is -10% land maintenance, but there are others - Gustavus Adolphus' reforms, Conventicle Edict, etc.), 20 mercantilism and getting 100 mana every …The simple answer is quality for navy + land military and offensive for pure land military but there’s more to it than that. Offensive is better early game because of siege ability and force limit additions whereas quality is better mid to late game because discipline, combat ability and artillery become stronger. Plus dip techs are the most useless, so you wont be missing much if you spend a little too much bird power. Military idea can be offensive/defensive/quality. Offensive is just solid, Defensive is great early game (though less good once you’re Prussia) and quality for (eventually) space marines. Honestly I’m not a big fan of the Innovative pick. Plutocratic is one of the best military idea groups, but still not as good as Offensive, and it's only that good because of it's unrest and trade bonuses. You seem to be valuing money a lot if you make it S-tier. At best, A tier, but that's being generous. Indigenous...If Domination is not enabled, the Prussian Monarchyuses the normal Militarization mechanics. The government reforms Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy, Zulu Tribe, and Prussian Monarchy (base) have access to militarization. The government … See more

6 Exploration Ideas. Exploration is a vital idea group to take for any nation that wishes to explore the colonization features, thanks to the idea ‘Quest for the New World,’ which allows the recruitment of explorers and conquistadors. This is especially important if you want to take advantage of the Leviathan DLC's colonization features.Religious ideas is very good, since you're going to convert to protestant/reformed. Defensive, offensive and quality are all excellent pick-ups for Prussia. You can never go wrong with admin or influence. Of the military groups, offensive is good all-around, defensive is better than quality early and quality is better than defensive later. You ...Iirc you keep the Prussian government when you form it, but you also get claims on all Europe and there's a 5%adm efficiency in german ideas that is super good, I'd say it's better to form Germany then stay Prussia. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox ...Plutocratic is one of the best military idea groups, but still not as good as Offensive, and it's only that good because of it's unrest and trade bonuses. You seem to be valuing money a lot if you make it S-tier. At best, A tier, but that's being generous. Indigenous...If Domination is not enabled, the Prussian Monarchyuses the normal Militarization mechanics. The government reforms Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy, Zulu Tribe, and Prussian Monarchy (base) have access to militarization. The government … See more

Fiyeroo. •. Prussian ideas for warfare, German ideas for blobbing. You can keep the Prussian ideas when you form Germany, so you can get the new German missions with more rewards. Atotheks2. You should form Germany. The missions are way too good to pass up gives you claims on almost every region in Europe and crazy permanent modifiers.

New Prussian Ideas in 1.30 | Paradox Interactive Forums. Der_Gueldene. Apr 6, 2020. Jump to latest Follow Reply. In the last dev clash I spotted some changes in the …To decide which idea group it should take, the AI employs a "weight system": each idea group is given a certain weight and the higher this weight is for an idea group, the higher the chances that the AI will choose it. The AI will never choose an idea group with a weight of 0. [6] Idea group. Base weight.Dec 13, 2023 · 4 Mission Events. 4.1 Reform of the Brandenburg Army. 4.2 Frederick William's Absolutism. 4.3 The Great Prussian Military Reform. 4.4 University of Königsberg. 4.5 The Matter of Berlin. 4.6 Unification of Berlin. 4.7 The [Root.GetAdjective] Legal System. 4.8 Edict of Potsdam. Now in the case of Prussia (and without shenanigans), b maxes out at -50 (Prussian government) +25 (Administrative Ideas) +20 (Economic Hegemon) +15 (Palace of Bangkok) +10 (El Escatorial) +10 (Mission) =30% This means that for an 80 dev state, it's better to expand administration 4 times, and then centralize state. Tinnitus is a specific medical term, which refers to the way a person perceives and processes the surrounding sounds. As it is a special health condition, you may guess the percept...Your primary initial goals in no particular order: Get history off right by fucking poland in their dirty perogi tasting asshole.Take land, release nations, break subjects, make lithuania disloyal when the PU happens. If they choose a local noble fuck them twice as hard for being stupid. Support Sweden's independence. Sort by: cantlurkanymore. • 8 yr. ago. humanist ideas are great if you'd rather not deal with rebellions so often, and as prussia, its possible to blob considerably into territory of differing religions and cultures, which means the religious unity and fewer years of separatism are a huge help. you can never go wrong with -2 unrest and the ...

Ideas for Prussia / Advice for my current game. Can't play Prussia and not get Defensive and Innovative ideas IMO. With those two, you'll be able to roll permanent 100 army tradition. 6-6-6 generals all day err day. Also take Offensive for more army mayhem, and maybe Diplo to make expanding easier. Seriously, Humanist, Diplomatic, Religious ...

A guide on how to play Brandenburg into Prussia!If you enjoyed this video, please like, subscribe, or follow on twitter and facebook!Facebook: https://www.fa...

The only one of Prussia's that is worth talking about is the -25% tech cost/-25% idea cost/+1 stab event, and that pales in comparison to free development, multiple permanent buffs (only one I know for sure is -10% land maintenance, but there are others - Gustavus Adolphus' reforms, Conventicle Edict, etc.), 20 mercantilism and getting 100 mana every …This is a list of all Brandenburg and Prussia 's events. [1] Contents. 1 Brandenburg. 1.1 The incorporation of Prussia into Brandenburg. 1.2 The Sale of …These can help in the creation of Prussia. Each nation starts at 100% discipline as their base. To increase discipline, certain idea groups, religions, and nations provide additional 2.5% to 10% ... Quality is over-rated for Prussia (early on anyway). You already stomp the snot out of most armies that come your way with just Offensive ideas, it seems better to go with Quantity after so you can end up in wars against multiple large enemies (France, Austria, Russia, whatever is left of Poland after expanding into them, etc) on multiple ... Forming Germany as Prussia should modify the Governing Capacity Reduction. Simple fact of the matter is, to get the necessary provinces to form Germany as Prussia, you'll end up over governing capacity, especially since you can't just use vassals then auto integrate w/ the decision like Spain can. This isn't normally a huge deal, but it craters ... When you get to Admin Tech 10, form Prussia and continue to work away at your claims from the mission tree. I also try to take Gotland and Riga as they have centres of trade. Riga you can usually take when you war with Lubeck, and Gotland you can often diplo vassalize. For ideas, I usually take Quality, Trade and Innovative (in that order). New comments cannot be posted and votes cannot be cast. You don’t lose Prussian ideas but iirc you do lose the Prussian Government type which is majorly stupid Paradox pls fix. You pretty much never want to form Germany as Prussia. Prussia is just plain better. It's like forming Scandinavia, forming Germany change you into a generic country ...R5: I release Ducal Prussia and Curonia through mission, but they don't seems to be particularly useful. Prussia is too small, and I can't see how Curonia can colonize. Are they just useless besides the modifier they give? upvotes. r/battles2. 345K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the ...Are you looking for some makeup no-no's for daytime brides? Check out these 10 makeup no-no's for daytime brides. Advertisement We're just going to be honest and tell it like it is...

TO hast pretty decent Government reforms and nice ideas to boost your ability in wars/battles. In my games with TO so far, I just take back crownland 3 times and develop 1 province once. Only costly thing is to manage +1 stability and voila, no Danzig event ( there is a decision to deal with the Prussian confederation).Trade ideas are good for exactly such situations, but aren't mandatory. Admin ideas for core cost reduction aren't bad, but coring costs won't be high during the run because of AE in the HRE. However, once you form Prussia you'll need the +25% governing cap from Admin ideas, which essentially gives you +50% because of your unique gov type.When working on the Internet, whether you are a blog writer, a web designer or even a programmer, the time will eventually come when you will have to convert your XML files to PDF ...Second idea could be Admin (I like Prussian Monarchy so you really need it if you don't want to go over govcap later).This is especially important if you want to form Prussia asap imo. Could also go for a mil group (quality or offensive). Personally I like to delay forming Prussia as Brandenburg. I prefer staying as emperor, getting the gov ...Instagram:https://instagram. store five below near mezillow georgetown texasrule 34 senkomassage places with happy ending For the region, see Prussia (region). Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire ). It also exists in campaigns started in 1525 or later. taylor swift concert tour datesthe holiday film wiki Although Austria and Britain had been allied before the Seven Years’ War, the loss of Silesia to Prussia in the Austrian Succession convinced Austria that Britain was not a useful ...The morale bonus from Defensive makes it the best early-game military idea group, which is when you're most likely to need the extra help. It also arguably has the fewest total duds, even if most of the ideas aren't exceptional, so the average power level is probably closer to par than you're thinking. craigslist denver colorado rvs for sale Offensive. Quality. Trade I guess? You're pretty open here since you don't need Influence, Admin, or Humanist for a Tall game. Influence could still be nice if you find yourself expanding through PUs. Innovative, Economic, Offensive, and Quality are your Space Marine build, and Diplomatic, Quantity, and Economic are your basic Tall requirements. Apr 6, 2023 · Forming EU4 Prussia is not an official achievement, but it is a highly sought-after feat by beginners and veterans alike to prove their Europa Universalis mastery. Using video games for inspiration can help writers unlock new ideas and stories. Paradox Interactive games create perfect environments to learn and create alternate stories from ...