Eu4 ideal army composition.

Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...

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Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...Go to eu4 r/eu4 • by papapyro. Why does the ideal army composition guide say to not use artillery til tech 16? This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A jeterb98 • Additional comment actions. I get artillery in my armies as soon as its available but only ...There is no such thing as best army comp, you just need to understand what unit does what and adjust accordingly. If you put cav into your stack it will increase the chance of getting a stackwipe but cost a lot of money, if you put cannons into your stack you will siege faster but your stack will become bigger and suffer more attrition and cost more money, balance them out according to you ...325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…

Oh look, Russian army composition at its finest. R5: Russian infantry greatly outnumbers their cavalry. Russian army composition is actually better than yours, that late into the game artillery is what makes the difference and after that all you need is a filled front row with whatever with infantry being a lot cheaper as mercs than cavalry.Saddled with student loans and unable to find work that will pay even the most basic bills, Devon turned to the Army. Devon always dreamed of becoming a journalist. And while he wa...Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery.

Honestly unless you’re a horde, your army won’t be super different in composition from a standard army even with the cav bonuses. For a normal army you should have 4 cav in a full fighting stack. for Poland it should be more, so from 6 to 10. Don't go to the cav/inf ratio, because infantry dies more and you will have the tactics penalty.I do 10inf/4cav/10art for most of the game. I think 4 cav is the max you want for any size stack, so late game just scale it up to like 15/4/15 20/4/20. No idea if this is "ideal" - I think ideal changes every unit upgrade and depending on terrain, tech group, leaders, ideas, etc.

Go to eu4 r/eu4 • by ... Im currently playing as Germany and I just want to know what a good army composition would be. Its late game if anyone has a good composition that pairs well with Prussian ideas please share. Thanks! ... The combat width thing is really the ideal that I try for, but keeping it near that ratio based on supply is ...Hey guys, hope you enjoy this combat guide that will hopefully introduce you to the basics of combat in EU4! As always, this guide is written with some bias,...Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.Quick rundown on the battle composition change in 1.33-----EU4 on Steam : https://store.steampowered.com/app/236850/Europa_Universalis_IV/EU4 ...

I'm a new player and I was just wondering about the ideal army compositions,, especially for Russia if it's nation specific ... This spreadsheet have good army composition and can direct you to more in-depth guide: ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.

There are certain technology milestones that will affect your army composition in an ideal world. Having artillery in your army will grant a bonus to …

The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...army comp depends on your mil tech. generally you should aim to fill the frontrow with and have 2-6 cav for flanking purposes. after MIL13 you should start incorporating some cannons for the backrow. before that they dont really do much and you'll lose more due to attrition.Sort by: Gilad1. •. Build more cavalry. There really isn't an ideal composition for eu4 armies. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Ideal army composition is enough artillery for combat width post tech 15ish and ...TL;DR: Some army composition rules are the same no matter who you're playing, so to start with those: Always build your army frontline (infantry + cavalry) to fill the combat width + 2 or 4 more regiments (e.g., with a combat width of 20, target a mix of 22 or 24 inf + cav regiments). In the lands that hordes typically fight in this will ...Europa Universalis IV > General Discussions > Topic Details. Dutchgamer1982. Sep 28, 2017 @ 1:12am ... Army composition should be specific to nation. ... cannons deploy in the backrow thus increasing the dmg and defense of your army. The ideal composition is always to have as many cannons as you can until the combat width is met. #4.Duh. The US Army has concluded that Iran was the only victor of the eight-year US campaign to remove Iraqi president Saddam Hussein and replace him with a democratic regime. That’s...The help thread has a list of resources, including one on army composition based on tech level. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16.

324K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Go to eu4 r/eu4 • by [deleted] Army composition question . Hello, I have a small question about the army composition I'm using. I'm playing some game as Qing and currently my combat width is 30, so does that mean I should be using 25 Infantry, 5 Cavalry and 30 Artillery to fill my back row? Or should I use less Artillery and use more infantry ...Cavalry heavy armies are just a nightmare to micromanage and one of the things I wish Paradox would recode: As a novice at EU4, I loved playing Poland. I would go 10/10, or 12/8 infantry/cavlary armies and I would get shredded because my infantry died and then I took a huge tactics penalty because I had too much cavalry to infantry ratio.Go to eu4 r/eu4 • by ... I'm playing a relaxed colonial Portugal run, and was wondering what the ideal army size for garrisoning colonies in the Americas is? Same for African colonies? Thanks in advance. This thread is archived ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) ...It maybe is a cheap army composition, but far from the IDEAL composition. Tech 17 and 23 are the strongest for cav in the game. Even as western nation you can easily use twice the amount of cav than in the sheet if you have the money for it. Also 4 cav in the early game is a joke for a rich nation.I'm a new player and I was just wondering about the ideal army compositions,, especially for Russia if it's nation specific ... This spreadsheet have good army composition and can direct you to more in-depth guide: ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.

Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...

Combat width is the maximum amount of units that can participate in one combat "row" at one time. So in your example of 24 combat width you can have 24 units in the front line and 24 units in the back line. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery.11/4/5 alternative: 16/4/0 depends on if you want to siege fast or have a stronger army 16/4/10 21/4/15 26/4/20 26/4/25 As the force limit goes up in all provinces I expand the comp further. It doesn't help to run around with a 40 stack when you can't march anywhere because the force limit is 30 normally.I was wondering if I could transfer this idea, which in the berber traditions text file is called "may_perform_slave_raid = yes". I tried adding this to a file in "Steam\steamapps\common\Europa Universalis IV\common\custom_ideas" the file is called "01_new_ideas" and I tried to create my own however it just said that the idea did nothing when I ...It's accurate to have wastelands in these provinces for balance, but also 2 other reasons: 1: They were isolated, 'undiscovered' or otherwise inaccesible well into the 19th century, it would be ahistorical for them to be provinces. 2: Technology didn't allow these areas to be colonised. Railways and steam vessels were a major development that ...Hi y'all, so I'm adenine chunk new to EU4, only have about a hundred hours, and the thing that confuses me the maximum is us composed. How large infantry do I... You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry. A transport stack with many ships as your standard army composition (i.e. my standard stack in late game is 25-6-25 so i make a 56 transport stack plus 10-20 heavies for escort) a hundred galleys parked right before gibaltair if you're playing in mediterran, same for the baltic

Make sure to fight on flat ground. Lacking arty was more impactful than fighting on rough terrain though. It really is that important to have arty. Anyone saying that you should run 100% CAV is implying that your frontline should consist only of CAV, backline still requires arty. Little_Elia.

The help thread has a list of resources, including one on army composition based on tech level. Reply. JackNotOLantern. •. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16.

I'm just trying to find the most ideal composition of units her army stack, in order to maximize siege speed and battles. What would the ideal stack look...Army Composition: Regularly review and adjust your army composition, incorporating advanced units as they become available. Advancing Exploration and Colonization. Explore the Atlantic: Send explorers to chart the Atlantic Ocean, looking for new lands and sea routes, particularly towards the West African coast.Both horses and cannons cost a lot. While it's nice to have 50% cannons, cost is extreme and early on it's rather pointless. Filling first row with infantry and few horses, while positioning artillery at the back will put you over supply limits in most provinces, plus a seasoned general will add more benefits to mostly infantry armies than whole back row of artillery to an army with mediocre ... 16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde. A well-composed photograph is really a matter of opinion, but there are a few tricks that tend to result in better pictures. That's what we're going to take a look at today. A well...Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if ...In a MP game, or in rare cases in SP where the AI will have significantly better troops it is also advised to start using 2xCW/0/1xCW stacks as cannon stacks starting at about tech 20-26, given that with enough quality disparity and bad luck you can easily get stackwiped by an army of similar or same army composition. EU4 is an extremely ...Army Composition . I saw the spreadsheet that the weekly thread has up, but of course we all know that a lot of provinces can't support a size 86 army. ... Oh i wouldn't, but i was wondering what's the ideal size to engage? Combat width dictates effective engagement size, but the more you send in the more they suffer morale damage, but also ...

Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...This is the best composition you can have without losing Organization due to a lack of Infantry. 50% Infantry, 50% artillery. Maybe add a single cavalary unit instead of 1 artillery to capture territory faster. The damage is done by artillery, but need infantry to prevent to organization debuff that comes from having less infantry than ...Army medicine has come a long way recently. Visit Discovery Fit & Health to learn all about Army medicine. Advertisement Army medicine has come a long way recently. Learn about med...Europa Universalis IV. What ratio of infantry, cavalry and cannons should you have in the 1600's and 1700's? Thread starter Vapiritapiri; Start date Mar 31, 2022; ... simply use an army with the same amount of artillery and infantry, and adjust the total number of units to your need/supply limit constraints . Toggle signature.Instagram:https://instagram. walmart photo cards graduationcraigslist in kauai todayholly springs newspaperbill and bob's roast beef salem If my enemy army has 10 regiments in the front row, I use a 10 infantry and 2 cavalry army. Once I unlock artillery, for all of my armies I use a 12/2/6 stack. The 6 artillery provides a +5 bonus to sieges on a level 1 fort, a +3 bonus on level 2 forts, a +2 on level 3 forts, and you can combine two stacks to get a +3 bonus on level 4 forts. indiana frost datesrancho grande mexican grill menu Early game (around tech 7 when you get artillery): 10-5-5. Mid game: 10-4-6. Late game: 10-2-10 (or my personal preference with a stack of 22: 12-2-10) So if you were able to afford having two armies of these ratios or have an one army that was doubled it would look like the following.... Early game. pawn shop sterling heights A well-composed photograph is really a matter of opinion, but there are a few tricks that tend to result in better pictures. That's what we're going to take a look at today. A well...This page was last edited on 10 April 2015, at 21:07. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewBest army composition assuming you have infinite money. Question I commonly read that ideal late game comps have 0 cavalry, but I don't really know if this is because they are more expensive or because they are actually worse than infantry. ... A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis ...